The truth is that most 3D graphics software is not hand tuned for any platform, since the majority of 3D developers like Autodesk, Next Limit, SideFX use cross-platform development kits like Trolltech’s Qt, that facilitate making cross-platform applications. It’s usually thought that, since 64-bit versions have been around for a while on Windows, that they are more “tuned.” That, since they are the majority platform, they see more coding effort. I get in the occasional flamewar since I do 3D on a Mac and invariably you hear some assumptions the Mac version of any 3D app is probably slower. Which is faster to render – OS X 10.6 or Windows 7?
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